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The aristocratic High Elf belongs to the
ancient race that is partly responsible for
the conict that is unsettling Ancaria.
Long years of studying elemental magic
has turned the High Elf into a master
of sorcery.
She considers the control over T-Energy
as a birthright and approaches members
of other races with arrogance.
HIGH ELF
The Wind Serpent would seem almost cute,
if it weren’t for its glowing eyes.
The Wind Serpent’s appearance is not as
commanding as that of a Dragon, but its
powers are no less devastating.
She completely controls the element of
re. This aspect is useful for playing her
as an offensive mage.
Here she specializes in ice magic,
putting emphasis on her own
protection while also weakening the
opponent.
This is the school of classic magic,
well suited to support one of the
other aspects.
Ancestral Fireball Frost Flare Cobalt Strike
Blazing Tempest Glacial Thorns Magic Coup
Incendiary Shower Raging Nimbus Shadow Step
Fire Demon (buff) Cascading Shroud Expulse Magic
Incandescent Skin (buff) Crystal Skin (buff) Grand Invigoration
(buff)
Arrant Pyromancer Mystic Stormite Delphic Arcania
Wind Serpent
Magic for magic’s sake
Of all the character
classes in Sacred 2: Fallen
Angel the High Elf comes
closest to being a “classic
mage.” She has three magic
based aspects at her command: Arrant
Pyromancer which is especially useful for
learning re spells. Mystic Stormite, which
grants her access to a number of ice-based spells, and Delphic Arcania which contains
special protection spells such as a teleport spell and a banishing circle. The High Elf’s
constitution is relatively weak and therefore, she is easily wounded by melee attacks.
In a ght she is dependant on the use of her combat arts, so playing her requires more
strategic thinking than playing a melee class.
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